package cse481.economy;
/**
 * Constants for the game.
 * @author monster
 */
public class GamesConstant {
	// Network action constants
	public final static int ADD_PLAYER = 1;
	public final static int GET_PLAYER_INFO = 2;
	public final static int UPDATE_PLAYER_XP = 3;
	public final static int PLAYER_LOGIN = 4;
	public final static int GET_QUESTS = 5;
	//public final static int UPDATE_CREW_TASKS = 6;
	public final static int COMPLETE_QUEST = 7;
	public final static int ADD_SHIP = 8;
	public final static int CHANGE_ACTIVE_SHIP = 9;
	public final static int EQUIP_ITEM_TO_SHIP = 10;
	public final static int MOVE_ITEM = 11; 
	public final static int ADD_CREW = 12;
	public final static int GET_CREW_INFO = 13;
	public final static int GET_INVENTORY = 14;
	public final static int ADD_INVENTORY = 15;
	public final static int REMOVE_FROM_INVENTORY = 16;
	public final static int GET_SALES_LISTING = 17; 
	public final static int UPDATE_SALES_LISTING = 18;
	public final static int BUY_ITEM = 19;
	public final static int BUILD_STRUCTURE = 20;
	public final static int ASSIGN_NEW_QUEST = 22;
	public final static int GET_SHIPS = 24;
	public final static int GET_SHIP_EQUIPMENT = 25;
	public final static int GET_BUILDINGS = 26;
	public final static int GET_PLAYER_ITEMS_FOR_SALE = 27;
	public final static int GET_PLAYER_ITEMS_FOR_SALE_AT = 28;
	public final static int GET_CREW_AT = 29;
	public final static int CHANGE_PLAYER_LOCATION = 30;
	public final static int UPDATE_QUEST_MIN_LEFT = 31;
	public final static int UPDATE_GOLD = 32;
	public final static int DELETE_SHIP = 33;
	public final static int DELETE_BUILDING = 34;
	public final static int UPDATE_CREW = 35;
	public final static int UPDATE_TUTORIAL_PROGRESS = 36;
	public final static int UPDATE_QUEST_CONTRIBUTION = 37;
	public final static int UPDATE_QTY = 38;
	public final static int SALE_NOTIFY_COMPLETED = 39;
	
	
	public final static int ACK = 0;
	public final static int NACK = 21;
	
}
